![]() ![]() The impact of utilising different types of weaponry is strong and worthwhile, as each weapon has a unique role and performance. Those who take the time to understand and adapt to the enhanced damage model and mechanics will find that the battles are dynamic, with a wide spectrum of playstyles being viable. New gameplay mechanics featured in Back to Basics include “Enfilading fire” squads receiving fire from multiple directions are prone to taking more damage, “Anti-blob” clumped up infantry squads receive penalties to their overall combat effectiveness, and “Regeneration” infantry squads out of combat will slowly regenerate hitpoints over time. At the same time it is as fair, balanced, and consistent as possible with almost all instances of instant squad wipes removed from the game. The damage model is generally more lethal with a lower time-to-kill than the base game.
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